Posts Tagged ‘GTA Modding’
Best Game Engine For Modders And Why – GTA San Andreas
GTA San Andreas is the best game for modding, hands down. The reasons are many, but first I will talk a little bit about other game engines. Maybe you are coming over from Unreal Tournament or Source games – this is a whole different world from those!
Let’s take Unreal III for the first example; When you mod that, unless you do some really extensive stuff, the only thing you’re going to be able to do is create arena maps and have death matches in them. The beauty of game modding to me is what the game offers to would-be indies or industry hopeful. Read the rest of this entry »
My Beard Itches and My Vice City Tension
This beard is itchy, I should have stuck to the mustache. I look horrible and am totally uncomfortable. No, I didn’t join the Movember contest (and you’re too late), but I did put away the razor and tell people about this spectacle, this month about male health awareness. A spectacle not because it is absurd in anyway, but because it does raise the question “What about us?” and I can say so much about it, too.
Anyway, I was just reading about Movember, and I thought I’d pass on the wiki link for Movember to you before talking a bit about ideas I have, it really is a pretty interesting history.
I have been playing around with the idea of HD Vice City again, and really, the workflow is fast and simplistic – it leaves complete room for just the replacing of models with higher definition ones. I flipped Starfish Island in-game to San Andreas in 15 or 20 minutes, though incorporating the level of detail models one-group-at-a-time was then left over as a pick-at-it process.
Ever since the idea came about, it has become more and more clear that Rockstar will likely do Vice City again. Which is awesome. It will be larger, and more amazing than the first. I’m not making changes to the old Vice City in my tenative ideas, though. I just want to push the SA engine to what it can do with the old layout, if possible.
Liberty City II is a really awesome and driven mod, but I don’t plan to take “Liberties” in Vice City HD if I really go through with it – I want it to feel 1:1 with the old map, but much more detailed than the hardware of Vice City’s time allowed Rockstar to achieve.
It is an enormous undertaking, but one that I know from the contact form, some comments, and traffic data of this very site that a lot of people would enjoy. Dropping this post to get feedback on the idea from the modding crowd.
Sixth Video For Liberty City II is Brilliant
Moniter57 is busy at work, perhaps with some others (and if so let me know) but I haven’t been around modding GTA for a while. The sixth video for Liberty City II was shown to the public on the 11th, and now I’m posting it 7 days later as a refresher for my friends and readers here.
You may remember when I wrote about Liberty City II back in July while intending to help with it.
I became uninspired pretty quickly, and it changed my mind about doing a Vice City HD mod as well. At least, I don’t want to do such a thing alone.
That is sort-of what makes this project so special is that the bulk of everything contributed to this mod, including vehicles, have been done by Moniter57 on his own, throughout his free time. Like I said, I would no longer dream of doing a remake of higher definition on my own with the other things I have on my plate and intend to add soon, so what makes this mod so awesome is that I know what it takes, and Moniter57 is doing brilliant things:

