Posts Tagged ‘game modding’

Roadkill UV Tool – Standalone UVW Unwrapping For Your 3D Assets

Roadkill Standalone ScreenshotThis program is awesome. Based on parts of the Blender 3D code base, Roadkill UV Tool is so good at what it does it will sicken you over how much time you’ve probably spent unwrapping your model elements in the past. Yes, I know, that sounds like marketing. I pull chains not. This program is great because of one very important thing that is hard to find in the 3D artist’s toolbox: Simplicity.

It only has a few different things you can do: Load a model, pick some edges, tap ‘c’ to cut those edges, and watch the evil 3D duck goat wizardry take place on the UV view panel just to the right of your 3D view-port. Cut something you didn’t mean to cut? W. You got it, Einstein: Weld.

It’s not new on the scene, but you guys deserve to know about it if you don’t already have this monster secretly hidden away while you swear three ways from Sunday to your boss that you pelt unwrapped that purple man staff, painstakingly, over the course of a week locked alone in your office. You unwrapped it in 5 minutes and you know it, can’t fool me. I can see lies.

It is worth the download, and this short walk-through of all it is capable of is worth a watch:

What has mortalhuman been doing?

To be honest? Not much lately. Only the game engine. Learning advanced digital art techniques and taking my skills up while Spark (our Lead Coder and founder of the game engine) continues building the basis to what will one day be the only wise game engine choice. mwuhahahaha. I’m serious, though.

Anyway, painting roads lately, tell me how you like them? Advice? Crit? All welcome. Are you a modder or open ’sauce game dev? Come play with us in making the first ever open source streaming game engine that comes pre-loaded with logic. We need Lua programmers, all artists are welcome, and C++ pros would be a god send to compliment our own pro.

3d road models

3D Model Roads In Game

Game Engine Wants You – Grit Game Engine

Nice and quick with this one. The game engine we’ve been developing at Grit Game Engine is ready for more hands. Lua programmers, game artists of all types, c++ coders welcome. All game development peeps welcome.

Define: Grit
backbone: fortitude and determination; “he didn’t have the guts to try it”

You can browse and liven up the game engine forum with your presence, or you can take a dive through the game engine wiki. Of particular interest would be the SVN instructions and first time users guide.