Posts Tagged ‘game development’
Roadkill UV Tool – Standalone UVW Unwrapping For Your 3D Assets
This program is awesome. Based on parts of the Blender 3D code base, Roadkill UV Tool is so good at what it does it will sicken you over how much time you’ve probably spent unwrapping your model elements in the past. Yes, I know, that sounds like marketing. I pull chains not. This program is great because of one very important thing that is hard to find in the 3D artist’s toolbox: Simplicity.
It only has a few different things you can do: Load a model, pick some edges, tap ‘c’ to cut those edges, and watch the evil 3D duck goat wizardry take place on the UV view panel just to the right of your 3D view-port. Cut something you didn’t mean to cut? W. You got it, Einstein: Weld.
It’s not new on the scene, but you guys deserve to know about it if you don’t already have this monster secretly hidden away while you swear three ways from Sunday to your boss that you pelt unwrapped that purple man staff, painstakingly, over the course of a week locked alone in your office. You unwrapped it in 5 minutes and you know it, can’t fool me. I can see lies.
It is worth the download, and this short walk-through of all it is capable of is worth a watch:
Unity Prefabs site UnityPrefabs.com is Trash
Unity Prefabs? The tornado twins stole the idea for their little unity prefabs store from me. I approached the tornado twins a while back and became friendly with them. Told them I wanted to make a website where people could get unity 3d prefabs and that I would like to include them to leverage their traffic from youtube. I have youtube emails with them asking me for more information and pretending that we will do unity prefabs together.
A false sense of trust, a stolen idea, and it got executed like two inexperienced puffs would. Aww, are my wittle feewings hurted? Yes, yes they are.
I explained to them my ideas, which they lopped right up, and screwed up a good domain.
Within a week of discussing with them My ideas, they deleted me from their Facebook, and made an announcement on their Facebook that they were doing this. Their twist on it all is that instead of a community based application, the assets come with ridiculous, unenforceable, “single game only” licenses.
Little did they know, I am a big fan of Infinite Unity 3D and their work with the community over there, so I saw them share the news that the unity prefabs idea was going forward without me. I confronted the tornado twins about my unity prefabs idea and all they had to say was “Oh our people handle things, sorry if you got thrown under the bus along the way!”
What if someone threw you under the bus? And I am running you over, then, too. And backing up. Unity Prefabs was my idea. You took it, and you ruined the domain you beat me to buying for it. Owned. Whatever. Win some, and lose some. :)
I wasn’t going to say anything about my Unity 3D Prefabs idea, I was going to just let it go, I shouldn’t have told them, right? My own fault, I wished them well even – and they ignored me. Did your people tell you to do that too? Well, the more I watch them butcher the idea, the funnier it is.
Unity Prefabs. See you in the search results, powder-puff twins. You owe me an apology, at the very least. Sure, I might just be mad right now because of the fact that not only did you steal it, but you did it wrong, but Unity Prefabs could have been better, and I could have even helped with so much other things you fail at on the web. You screwed me, and you know you did. Unity Prefabs was supposed to BENEFIT the unity community, not milk your little tutorial audience.
I was in favor of it too, you know. I even hoped, there might be some products that I would buy because of some decent way of selling them. Until you continued to ignore me. Well, Unity Prefabs was a good idea, maybe you will find some success. Best of luck to you. I ain’t mad at ya.
Unity 3.0 New Effects Preview – Pretty.
Mani, head honcho over at InfiniteUnity3D, shared a video he found showcasing some new features for Unity 3.0.
My thoughts are this: Oh, that’s pretty. Really. The new deferred shading in Unity 3.0 has, I assume, allowed for the new effects you’ll see after the jump to IU3D.
If you are reading this and confused, Unity is a game engine. An easy to use game engine designed for rapid development of prototypes and full scale browser, pc, and mobile games. It has been expanded and is about to be on consoles.
My question to the Unity developers is this (and I will eventually get around to asking or seeing if it has been asked, but if anyone knows and sees this, let me know):
Are you still going to deny real time shadows to the Unity basic license? The more I think about it, the less I like your engine. I am pretty sure you have a large enough userbase at this point to delimit the free version and offer support and things of that nature to the paid version owners.
$1500 is a lot of money to ask, really.Especially when I would much prefer to share profits than buy a license. Food for your thought, I’m not pirating the program, and I’m not paying you 1500 US dollars for a game engine when Unreal 3 is [comparatively] Free.
If you won’t change the model, you should at least make Unity 3 paid, and the current Unity Pro your free version. I would love to share profits on games made with the free version of your software. I have a very hard time even wanting to use it or hire some people to script me some things because of the lack of real time shadows.
It makes me much, much less likely to buy it if ever I was able to just blast 1500 dollars out there like that – because I don’t know how it runs, and I’m never going to try the “30 day full trial” – not when I know Unity itself if free, and when I know, I can’t do anything with whatever the trial shows me anyway.
Change your license, alternate your business model around just a little bit – I really think you should delimit the free version, and just make us pay you royalties on all games made with indie, because this opinion pretty much is the same across the board in the discussions I have had about it with others who share the drive, but find the offering to the average starter rather lacking compared to other, better, ways Unity could be leveraging itself.
Sorry if that pisses off Brett Seyler, I mean no disrespect, and sorry if Unity team is already planning offering more to the base Unity license (as well as thank you) (and also… Finally. :P). For now, I will blame EA.
