My Beard Itches and My Vice City Tension

This beard is itchy, I should have stuck to the mustache. I look horrible and am totally uncomfortable. No, I didn’t join the Movember contest (and you’re too late), but I did put away the razor and tell people about this spectacle, this month about male health awareness. A spectacle not because it is absurd in anyway, but because it does raise the question “What about us?” and I can say so much about it, too.

Anyway, I was just reading about Movember, and I thought I’d pass on the wiki link for Movember to you before talking a bit about ideas I have, it really is a pretty interesting history.

I have been playing around with the idea of HD Vice City again, and really, the workflow is fast and simplistic – it leaves complete room for just the replacing of models with higher definition ones. I flipped Starfish Island in-game to San Andreas in 15 or 20 minutes, though incorporating the level of detail models one-group-at-a-time was then left over as a pick-at-it process.

Ever since the idea came about, it has become more and more clear that Rockstar will likely do Vice City again. Which is awesome. It will be larger, and more amazing than the first. I’m not making changes to the old Vice City in my tenative ideas, though. I just want to push the SA engine to what it can do with the old layout, if possible.

Liberty City II is a really awesome and driven mod, but I don’t plan to take “Liberties” in Vice City HD if I really go through with it – I want it to feel 1:1 with the old map, but much more detailed than the hardware of Vice City’s time allowed Rockstar to achieve.

It is an enormous undertaking, but one that I know from the contact form, some comments, and traffic data of this very site that a lot of people would enjoy. Dropping this post to get feedback on the idea from the modding crowd.

4 Responses to “My Beard Itches and My Vice City Tension”

  • Thank you! That would, in other circumstances, be so useful and nice of you! Actually, I was recently discussing this VCHD idea with someone and told them I decided after long thought that it would be best to give your OpenVice a go when it comes time and show appreciation for your work there, if I do a VCHD. I figured that since you are working on bringing Vice to SA in a way that no one can cry about using (i.e. you know modding should be for the people :D), if I do this project, it should be based on OpenVice – I think OpenVice has a message for the user just as much as it has Vice City in San Andreas, and would be a part of spreading that message :D

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  • NTAuthority:

    It's not public, but if you need it I could send you the current revision of the tool. :-)

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  • Ah, did not know there were Vice City Converter tools public! I did this by hand in max with map i/o and dff exporter :P

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  • NTAuthority:

    When directly converting texture RW IDs and IPL/IDE files from VC into SA, there are a lot of things to take note of… the OpenVice 'GTAViceConvert.exe' does a lot of strange things to fix up many stuff… including removing certain crashing models, and other stuff.

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